It’s 2012! I don’t quite know what everyone else thinks of the start of a new year, but for me it signals the start of a new leaf. Where don’t quite get to start over, but you can pretend to, or break out of routine and into a new, better one. For me, it’s the start of change, which is something I like to welcome with open arms. (Although it sometimes isn’t for the better.)
This year, I plan on making more games. Being in school and working tend to take up a heavy chunk of my time, but I hope to release more games this year in order to better myself, and spread my name around. Making games, for me isn’t just something to do, nor is it something I see myself making great money doing. Instead, making games, for me is what I want to do with my life. Making games is something that has kept me happy since I was young, and it’s something that still keeps me happy today. When I come home from a tough day at school, or a long day at work, working on a game I have in progress is still something I want to do. My personal projects (many of whom will never be completed) mean a lot to me, and they help me express my feelings towards certain things going on in my life, or in the world. This is why I want to make games for a living. Expressing myself in the form of videogames is an incredible feeling, especially when I finish a project and witness people enjoying it.
This new year, I’ll get better at what I do. I’ll work on my weaknesses, and work hard at maintaining my strengths. A few things I specifically want to work on this in the new year are:
- Drawing skills
- 3D Modelling skills (In blender, for the most part)
- Texturing skills (z-brush maybe?)
- Shader programming
- Different game system concepts (like a dialogue system, or an inventory system)
- Optimization
I feel that I am either weak, or not as good as I could be at these things, and I intend to get better at them as the year goes on. I’ll be posting my new work here, so keep checking back! Also, follow me on Twitter or subscribe to me on Facebook if you want to keep up.
