So judging just ended for Ludum Dare 22, and I placed 34th! There were over 700 submissions this time around, most of which were pretty damn good. Congrats to everyone who placed in the top 50, and good job to everyone who took part. It was fun, and a informative.
To everyone who didn’t participate this time around, I highly recommend taking part next time (this April) for many different reasons. For one, if you’ve never made a game before (or if your portfolio is small) it’s a great way to motivate yourself to make a game in a short amount of time. Also, it’s a great chance to meet people and learn new things. It forces you to go through the entire development process in 48 hours, which is basically forcing experience down your throat. It’s great.
Lastly, the community is awesome. They’re all a great help (for the most part) and nobody is going to hate on your game unless you do something to provoke a bad response. Everyone is supportive, constructively critical, and helpful.
Once again, I’m really glad I took part in Ludum Dare this time around. I learned a lot, and had lots of fun. And to be honest, I’m completely happy placing 34th. I didn’t expect to place at all, but somehow I did, so I’m thankful. Thanks to everyone who played and gave feedback on my game. Looking forward to April’s competition!




